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The work on Project Peach began in October 2007 with a small team that included first-time director Sacha Goedegebure and sound designer Jan Morgenstern who went on to contribute music to “The Handmaiden.” The film premiered at an event in Amsterdam in April 2008, followed by an internet release around a month later.


“Hire people, do payroll, fundraising, working with third-party companies for film grading, all that kind of stuff.” “It was an organization that would exist next to the Foundation to actually take on the execution of these projects in a more formal way,” Siddi said. They founded the Blender Institute as a legal entity that could help them shepherd these projects. “It was a way to explore the topic of hair and fur, which is one of the holy grails of computer graphics,” Siddi said.Īnd while “Elephants Dream” had been very much a test pilot, the Blender makers decided to build a more sustainable infrastructure for “Big Buck Bunny” that would allow them to release additional movies in the future. This was meant to both draw a bigger crowd and help with an important technical challenge for animation software. So when the Blender Foundation decided to follow Project Orange with another film, code-named Project Peach, it settled on a lighter, funny and furry theme. “It definitely was groundbreaking,” Siddi said.Ī still from “Elephants Dream.” Image: Blender Foundation | At the same time, “Elephants Dream” was a bit too dark and weird to be a success beyond this insider audience.
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Originally code-named Project Orange, “Elephants Dream” quickly made waves among animation enthusiasts and the open-source crowd when it was released under a permissive Creative Commons license in 2006.
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The first movie that was meant to push the boundaries of Blender was “ Elephants Dream,” an animated short with a dark plot full of dangerous machine parts that threaten the lives of its two protagonists. “It has to happen through the collaboration of different skills.
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“The strong belief that software, free software especially, cannot happen in a vacuum,” said Blender COO Francesco Siddi during a recent conversation with Protocol. But instead of developing Blender as a standalone project, the team behind it worked with artists who could stress-test features along the way. Blender was first released in 1994, and had become an essential tool for anyone looking to produce animated films without access to expensive commercial animation software. From Project Orange to Project Peachīack in 2005, the people working on the open-source animation toolset Blender decided to switch things up.
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Along the way, the film has also become a blueprint on how to create open movies, and how open-source development and art can benefit from each other. “Big Buck Bunny,” the story of a gentle, giant rabbit who loves flowers and butterflies as much as he hates bullies, has been viewed more than 70 million times on YouTube alone.īut beyond animation-loving audiences, “Big Buck Bunny” has also had an outsized effect on the online video industry: It’s been used for everything from video codec development to testing Netflix’s streaming service.

In 2007, tasked with making an animated movie that encompassed both descriptions, a small team of creatives began working on a short film that ended up becoming one of the most popular open-source film projects of all time. It all started with a simple tag line: furry and funny.
